影视级火焰爆炸材质渲染Houdini Custom Pyro Shader Teaser | Redshift, Renderman, Arnold
Houdini Custom Pyro Shader Teaser _ Redshift, Renderman, Arnold
A quick view of Creating Custom Pyro Shader tutorial
in this tutorial, you will learn how you can create a custom pyro shader for #Renderman, #Arnold, and #Redshift with the same features as the new Pyro Shader in #houdini for Mantra and Karma.
** What this Tutorial **
https://youtu.be/kskWKXdSK5s
Also, I’ll publish my custom shaders too, these shaders are mostly useful for rendering fire and explosion with those rendering engines.
谷歌翻译:
创建自定义Pyro着色器教程的快速视图
在本教程中,您将学习如何为#Renderman,#Arnold和#Redshift创建自定义的pyro着色器,并具有与#houdini中用于Mantra和Karma的新Pyro着色器相同的功能。
**本教程是什么**
https://youtu.be/kskWKXdSK5s
另外,我还将发布我的自定义着色器,这些着色器对于使用这些渲染引擎渲染火灾和爆炸最有用。
Houdini Custom Pyro Shader _ Redshift, Renderman, Arnold
in this tutorial, you will learn how you can create a custom pyro shader for #Renderman, #Arnold, and #Redshift with the same features as the new Pyro Shader in #houdini for #Mantra and #Karma.
The main idea is to keep the same look of fire and explosion with those rendering engines to compare to Mantra.
If you are a beginner you can just check the second part of this video (Check below chapters).
** Download Pyro Shader HDAs (Prman, Redshift, Arnold) **
https://gum.co/PvjRz
** Download Project Files **
https://bit.ly/33QYdVx
—————– Contents of Video (Technical) —————–
00:00:00 – Introduction
00:02:16 – Dive inside Pyro Shader!
00:05:22 – How Arnold works with Pyro
00:10:13 – Volume Scattering Baking Method
00:13:36 – Implement Pyro Shader features in Arnold
00:37:20 – Implement Pyro Shader features in Renderman
00:45:59 – Implement Pyro Shader features in Redshift
—————– Contents of Video (Beginners) —————–
00:52:40 – How to use custom Pyro Shader in Arnold
01:02:40 – Volume Motion Blur Tips for Arnold
01:07:15 – How to use custom Pyro Shader in Renderman
01:12:10 – Volume Motion Blur Tips for Renderman
01:18:46 – How to use custom Pyro Shader in Redshift
01:28:59 – Volume Motion Blur Tips for Redshift
谷歌翻译:
在本教程中,您将学习如何为#Renderman,#Arnold和#Redshift创建自定义的pyro着色器,其功能与#houdini中针对#Mantra和#Karma的新Pyro Shader相同。
主要思想是与那些渲染引擎保持相同的着火和爆炸外观,以与Mantra进行比较。
如果您是初学者,则可以查看此视频的第二部分(请查看以下章节)。
**下载Pyro Shader HDA(Prman,Redshift,Arnold)**
https://gum.co/PvjRz
**下载项目文件**
https://bit.ly/33QYdVx
—————–视频内容(技术)—————–
00:00:00-简介
00:02:16-在Pyro Shader内部潜水!
00:05:22-Arnold如何与Pyro合作
00:10:13-体积散射烘焙方法
00:13:36-在Arnold中实现Pyro Shader功能
00:37:20-在Renderman中实现Pyro Shader功能
00:45:59-在Redshift中实现Pyro着色器功能
—————–视频内容(初学者)—————–
00:52:40-如何在Arnold中使用自定义Pyro着色器
01:02:40-Arnold的音量运动模糊提示
01:07:15-如何在Renderman中使用自定义Pyro着色器
01:12:10-Renderman的体积运动模糊技巧
01:18:46-如何在Redshift中使用自定义Pyro着色器
01:28:59-Redshift的音量运动模糊提示