Houdini使用Vellum与OC渲染麻绳Rope Typography Using Houdini’s Vellum & Octane Render
Support us on Patreon: https://www.patreon.com/entagma
After seeing polygonpen’s C4D Rope tutorial (https://www.youtube.com/watch?v=BFWKULjqp4o) on Lesterbanks, we though – why not give it a go in Houdini.
So in this tutorial we’re gonna go over creating a basic vellum sim which will form the backbone of our rope typo, then creating said rope and finally rendering it using Octane Render.
00:00 – Intro
00:26 – Importing & Preparing Your Spline
02:15 – Fixing Overlaps Using Vellum
04:11 – Custom Forces
06:24 – Creating the Rope’s Geometry
11:48 – Deforming the Rope onto the Spline
12:50 – Fixing UVs
13:29 – Adding Detail: Hairs
17:30 – Adding Detail: Fluff
18:33 – Setting Up Rendering in Octane
20:02 – Shading / Creating Materials
24:53 – Hair Shading
26:30 – Infamous Last Words
Project File(s): https://www.entagma.com/downloads/Vellum_Rope_Type_01.zip
谷歌翻译:
在Patreon上支持我们:https://www.patreon.com/entagma
在Lesterbanks上看完Polygonpen的C4D绳索教程(https://www.youtube.com/watch?vu003dBFWKULjqp4o)之后,我们–为什么不在Houdini中尝试一下。
因此,在本教程中,我们将介绍创建一个基本的牛皮纸模拟游戏,该模拟游戏将构成我们的绳索打字错误的主干,然后创建所述绳索,最后使用Octane Render对其进行渲染。
00:00-简介
00:26-导入和准备样条
02:15-使用Vellum修复重叠
04:11-海关部队
06:24-创建绳索的几何
11:48-将绳子变形到花键上
12:50-修复UV
13:29-添加细节:头发
17:30-添加详细信息:Fluff
18:33-在Octane中设置渲染
20:02-着色/创建材质
24:53-头发着色
26:30-臭名昭著的遗言
项目文件:https://www.entagma.com/downloads/Vellum_Rope_Type_01.zip