Houdini影子投射轮廓Shadow Projections
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Kumi Yamashita’s Portfoliko: http://kumiyamashita.com/
When stumbling upon Kumi Yamashita’s amazing artworks, we felt inspired to try our hand at the underlying technique of projecting shadows from a light source.
In this tutorial we’ll be creating shapes and object arrangements that form a shadow image when hit with a single light source from the right angle. And then render it using Octane Render.
00:00 – Intro
00:56 – Loading & Tracing An Image
01:44 – Setting Up Light, Camera & Background
03:00 – Creating A Shadow Caster
07:07 – Quick Shading / Test Rendering
09:59 – Casting Shadows With Objects
11:10 – Creating Scatter Points (VEX)
14:52 – Finding Out Our Object’s Height
19:01 – Test Rendering / Tweaking
20:46 – Recap
21:47 – Infamous Last Words
Download Project Files: https://www.entagma.com/downloads/Entagma_Shadow_Projections.zip
谷歌翻译:
在Patreon上支持我们以访问高级内容:https://www.patreon.com/entagma
Kumi Yamashita 的作品集:http://kumiyamashita.com/
当偶然发现 Kumi Yamashita 令人惊叹的艺术作品时,我们受到启发,尝试尝试从光源投射阴影的基本技术。
在本教程中,我们将创建形状和物体排列,当从直角用单个光源照射时,它们会形成阴影图像。然后使用 Octane Render 渲染它。
00:00 – 介绍
00:56 – 加载和跟踪图像
01:44 – 设置灯光、相机和背景
03:00 – 创建一个影子施法者
07:07 – 快速着色/测试渲染
09:59 – 用物体投射阴影
11:10-创建分散点(VEX)
14:52 – 找出我们物体的高度
19:01 – 测试渲染/调整
20:46 – 回顾
21:47 – 臭名昭著的遗言
下载项目文件:https://www.entagma.com/downloads/Entagma_Shadow_Projections.zip