VOP噪波属性How Does Noise Work? ||Attribute Noise/ Noise VOPs
This tutorial is going to be a bit different. This is less of a tutorial and building something, and more of a lecture. So we are going to talk about the history and differences in Noise in Houdini. We didn’t get into too much of the math, but I think that could be part of a part two video. Let me know what you think of this format in the comments, or if you enjoy this lecture format suggest things I should add.
Today’s thanks:
Jeffy, Jeremy J, David, Alasgar, Andrew L, Omer, Rishi, The rest of the Team at Mr X, Debra, Cory, Professor David ;), Michelle, Paul, and some other wonderful Teachers at Humber College.
Sites Discussed in The Video:
Notes on Noise: https://www.katexagoraris.com/misc
The Book of Shaders: https://thebookofshaders.com/12/
A Cellular Texture Basis Function: https://www.rhythmiccanvas.com/research/papers/worley.pdf
Curl-Noise for Procedural Fluid Flow: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-curlnoise.pdf
Mountain SOP: https://www.sidefx.com/docs/houdini/nodes/sop/mountain.html
Unified Noise 3.0 VOP node: https://www.sidefx.com/docs/houdini/nodes/vop/unifiednoise.html
Flow Noise VOP node: https://www.sidefx.com/docs/houdini/nodes/vop/flownoise.html
Turbulent Noise VOP node: https://www.sidefx.com/docs/houdini/nodes/vop/turbnoise.html
Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise#:~:text=Perlin%20noise%20is%20a%20procedural,details%20are%20the%20same%20size
Ken Perlin: https://en.wikipedia.org/wiki/Ken_Perlin
Procedural Noise – Categories: https://web.stanford.edu/~hyatt4/content/research/school_projects/CS448X/Categories.html
Check out my Website here:
https://www.katexagoraris.com/
Lighting in Houdini:https://www.katexagoraris.com/houdinilights
More VFX Help:https://www.katexagoraris.com/more-fx-help
Instagram: https://www.instagram.com/proceedural_girl/
Patron Page: https://www.patreon.com/proceduralkate
谷歌翻译:
本教程将有所不同。这与其说是教程和构建内容,不如说是讲座。因此,我们将讨论 Houdini 中 Noise 的历史和差异。我们没有涉及太多数学,但我认为这可能是第二部分视频的一部分。在评论中告诉我您对这种形式的看法,或者如果您喜欢这种讲座形式,建议我应该添加的内容。
今天的感谢:
Jeffy、Jeremy J、David、Alasgar、Andrew L、Omer、Rishi、X 先生团队的其他成员、Debra、Cory、David 教授;)、Michelle、Paul 以及亨伯学院的其他一些优秀教师。
视频中讨论的网站:
噪音注意事项:https://www.katexagoraris.com/misc
着色器之书:https://thebookofshaders.com/12/
细胞纹理基础函数:https://www.rhythmiccanvas.com/research/papers/worley.pdf
程序流体流动的卷曲噪声:https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-curlnoise.pdf
山地 SOP:https://www.sidefx.com/docs/houdini/nodes/sop/mountain.html
统一噪声 3.0 VOP 节点:https://www.sidefx.com/docs/houdini/nodes/vop/unifiednoise.html
Flow Noise VOP 节点:https://www.sidefx.com/docs/houdini/nodes/vop/flownoise.html
湍流噪声 VOP 节点:https://www.sidefx.com/docs/houdini/nodes/vop/turbnoise.html
柏林噪声:https://en.wikipedia.org/wiki/Perlin_noise#:~:textu003dPerlin%20noise%20is%20a%20procedural,details%20are%20the%20same%20size
肯·佩林:https://en.wikipedia.org/wiki/Ken_Perlin
程序噪声 – 类别:https://web.stanford.edu/~hyatt4/content/research/school_projects/CS448X/Categories.html
在这里查看我的网站:
https://www.katexagoraris.com/
Houdini 中的照明:https://www.katexagoraris.com/houdinilights
更多视觉特效帮助:https://www.katexagoraris.com/more-fx-help
Instagram:https://www.instagram.com/proceedural_girl/
赞助人页面:https://www.patreon.com/proceduralkate