不用VEX制作弹跳的丝带No VEX Houdini Tutorial: Dancing Mocap Trails

不用VEX制作弹跳的丝带No VEX Houdini Tutorial: Dancing Mocap Trails

Support us on Patreon: https://www.patreon.com/entagma

Houdini without using VEX? It is possible. Although Mo doesn’t enjoy it, he guides you through setting up a simple abstract mocap animation using nothing but built in SOPs. No scripting in this one. Promised.

Of course everything is heavily inspired by Method Studio’s seminal 2016 AICP Sponsor Reel: https://vimeo.com/169599296

For a scene fully set up and lit to render in Octane, have a look at the scene files.
Download Scene File (.zip): https://www.entagma.com/downloads/Simple_Mocap_Trails.zip

00:00 – Intro
00:32 – Downloading mocap data
00:50 – Loading mocap data into Houdini
01:51 – Scattering points onto animated mesh
04:20 – Calculating velocity for coloring
04:40 – Generating trails
05:11 – Color from velocity
06:20 – Smoothing the trails
07:16 – Adjusting the trails’ width
08:29 – Preventing Octane glitches
10:32 – Thoughts on VEX vs SOPs and personal style
12:05 – Infamous last words
谷歌翻译:
在 Patreon 上支持我们:https://www.patreon.com/entagma

不使用VEX的Houdini?这是可能的。尽管 Mo 不喜欢它,但他会引导您使用内置 SOP 设置简单的抽象动作捕捉动画。这一项没有脚本。答应了。

当然,一切都受到 Method Studio 开创性的 2016 AICP 赞助商卷轴的极大启发:https://vimeo.com/169599296

对于完全设置并点亮以在 Octane 中渲染的场景,请查看场景文件。
下载场景文件 (.zip):https://www.entagma.com/downloads/Simple_Mocap_Trails.zip

00:00 – 介绍
00:32 – 下载动作捕捉数据
00:50 – 将动作捕捉数据加载到 Houdini
01:51 – 将点分散到动画网格上
04:20 – 计算着色速度
04:40 – 生成轨迹
05:11 – 速度颜色
06:20 – 平滑路径
07:16 – 调整小径的宽度
08:29 – 防止辛烷值故障
10:32 – 关于 VEX 与 SOP 以及个人风格的思考
12:05 – 臭名昭著的遗言

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