顶点动画贴图(unity)VERTEX ANIMATION TEXTURES IN UNITY
Conditional VAT Demo
DOWNLOAD SCENE FILE: https://www.sidefx.com/contentlibrary/conditional-vat/
Conditional Vertex Animation Textures is an advanced feature of SideFX Labs Vertex Animation Textures 3.0. This project contains a HIP file which shows you how to prepare a simple RBD test asset. It also contains a Unreal demo project (4.26) that demonstrates how to set up the asset Blueprint, Render Target Materials, and VAT Material necessary to achieve non-standard, gameplay-driven vertex animations where you can define complex custom playback conditions.
谷歌翻译:
下载场景文件:https://www.sidefx.com/contentlibrary/conditional-vat/
条件顶点动画纹理是 SideFX Labs 顶点动画纹理 3.0 的高级功能。该项目包含一个 HIP 文件,该文件向您展示如何准备一个简单的 RBD 测试资产。它还包含一个 Unreal 演示项目 (4.26),该项目演示了如何设置实现非标准、游戏驱动的顶点动画所需的资产蓝图、渲染目标材质和增值税材质,您可以在其中定义复杂的自定义播放条件。
VAT 2 _ Install VAT _ Unity
Unity Lessons and Project Files – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
Learn how to install and update the SideFX Lab tools into Houdini, then how to use the VAT tool to access and install the Real Time Shaders needed for your game editor. You need to follow these steps if you want to successfully complete the remaining tutorials in this lesson.
谷歌翻译:
Unity 课程和项目文件 – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
了解如何在 Houdini 中安装和更新 SideFX Lab 工具,然后了解如何使用 VAT 工具访问和安装游戏编辑器所需的实时着色器。如果您想成功完成本课程中的剩余教程,则需要执行这些步骤。
VAT 3 _ Soft Body _ Unity
Unity Lessons and Project Files – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
Learn how to take a vellum cloth simulation from Houdini into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Rotation maps to your Real Time Shader then assign that to your geometry.
谷歌翻译:
Unity 课程和项目文件 – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
了解如何使用 VAT 将来自 Houdini 的牛皮布模拟带入您的游戏引擎。完成 Houdini 中的设置,然后学习如何将位置和旋转贴图添加到您的实时着色器,然后将其分配给您的几何体。
VAT 4 _ RBD _ Unity
Unity Lessons and Project Files – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
Learn how to take a Rigid Body simulation from Houdini into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Rotation maps to your Real Time Shader and assign the shader to your geometry.
谷歌翻译:
Unity 课程和项目文件 – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
了解如何使用 VAT 将 Houdini 中的刚体模拟引入您的游戏引擎。完成 Houdini 中的设置,然后学习如何将位置和旋转贴图添加到您的实时着色器并将着色器分配给您的几何体。
VAT 5 _ Fluids _ Unity
Unity Lessons and Project Files – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
Learn how to take a fluid simulation that generates a polygon count that changes over time into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Rotation maps, then a Lookup Table to your Real Time Shader and assign the shader to your geometry.
谷歌翻译:
Unity 课程和项目文件 – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
了解如何使用 VAT 将生成多边形计数的流体模拟应用到您的游戏引擎中。完成 Houdini 中的设置,然后学习如何添加位置和旋转贴图,然后将查找表添加到您的实时着色器并将着色器分配给您的几何体。
VAT 6 _ Particles _ Unity
Unity Lessons and Project Files – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
Learn how to take a particle sprite simulation from Houdini into your game engine using VAT. Walk through the setup in Houdini then learn how to add Position and Color maps to your Real Time Shader and assign that to your geometry.
谷歌翻译:
Unity 课程和项目文件 – https://www.sidefx.com/tutorials/vertex-animation-textures-in-unity/
了解如何使用 VAT 将 Houdini 中的粒子精灵模拟引入您的游戏引擎。完成 Houdini 中的设置,然后学习如何将位置和颜色贴图添加到您的实时着色器并将其分配给您的几何体。