程序化城市HDA资产Procedural City HDA Updates & New Features!
Download City HDA v5 & Example HIP (available to Members-Only):
https://bubblepins.com/membership/procedural-city-v5-stacking-udims
Password for Perk 2:
https://www.youtube.com/post/UgwrgWQkkKR1fVckv2B4AaABCQ
Password for Perk 1:
https://www.youtube.com/post/UgzwpKn4QuHaCEktU-t4AaABCQ
Join this channel to get access to perks:
https://www.youtube.com/channel/UCgSL2gPQragMHtVh3f2YUQA/join
Watch the Next Video on City HDA v5:
https://youtu.be/1qEqbjCB5Lo
I’ve made some nice updates to the Building Generator HDA involving the UV assignment. I tried experimenting stacking UDIM’s on top of each other since the building texture is a repeating facade texture and it worked out really nice with Substance Painter! By stacking the UDIM’s you’ll get just a regular UV square assigned to the entire building, but since the textures are repeated so is the UV data being repeated. By maximizing the space for the single texture, we’ll increase texel density for the UV’s and gain higher details!
#houdini
#sidefx
#physicalsimulation
谷歌翻译:
下载 City HDA v5 和示例 HIP(仅限会员使用):
https://bubblepins.com/membership/procedural-city-v5-stacking-udims
Perk 2 的密码:
https://www.youtube.com/post/UgwrgWQkkKR1fVckv2B4AaABCQ
Perk 1 的密码:
https://www.youtube.com/post/UgzwpKn4QuHaCEktU-t4AaABCQ
加入此频道以获取福利:
https://www.youtube.com/channel/UCgSL2gPQragMHtVh3f2YUQA/join
观看有关 City HDA v5 的下一个视频:
https://youtu.be/1qEqbjCB5Lo
我对涉及 UV 分配的 Building Generator HDA 进行了一些不错的更新。我尝试尝试将 UDIM 堆叠在一起,因为建筑纹理是一个重复的立面纹理,并且在 Substance Painter 中效果非常好!通过堆叠 UDIM,您将只得到一个分配给整个建筑物的常规 UV 方块,但由于纹理是重复的,因此 UV 数据也会重复。通过最大化单个纹理的空间,我们将增加 UV 的纹素密度并获得更高的细节!
#胡迪尼
#sidefx
#物理模拟