官方出品水滴演绎饮料包装动画SIDEFX SNACKS V2 | MOJITO MAGIC
SESI-Snacks V2 _ 01 Intro
This is a full course from Tim Van Helsdingen, where you will be doing Vellum fluids, RBDs, texturing, lookdev and lighting in Solaris and rendering in Karma. Then you will composite all passes in Fusion, to make your very own fake drink ad. Full project file download is included!
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
谷歌翻译:
这是 Tim Van Helsdingen 的完整课程,您将在其中学习 Vellum 流体、RBD、纹理、外观开发和 Solaris 中的照明以及 Karma 中的渲染。然后,您将在 Fusion 中合成所有通行证,制作您自己的假饮料广告。包括完整的项目文件下载!
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
SESI-Snacks V2 _ 02 Awesome Animatic
This video is crucial to all our subsequent shots, as we will be setting up all the base things for each of our shots. This is because we will be using all the setups in these to further develop and refine the FX, lookdev and final rendering using the setups from this chapter. That’s why it is so long, but without this, you likely won’t have a clear idea of what you want to achieve per shot. Cameras, rough animation, timing, etc.
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:00:05 – shot planning, setup and configuring (H, folders, etc.)
00:16:18 – SH010
00:43:58 – SH020 (big leaf droplet)
01:01:35 – SH030 (lime hit)
01:32:48 – SH040 (iceberg)
02:12:38 – SH050 (swirly)
02:34:34 – SH060 (final)
02:49:10 – Premiere (cutting animatics)
谷歌翻译:
这段视频对我们后续的所有镜头都至关重要,因为我们将为每个镜头设置所有基本内容。这是因为我们将使用这些设置来进一步开发和改进 FX、lookdev 和最终渲染,使用本章中的设置。这就是它这么长的原因,但如果没有这个,您可能无法清楚地知道每次拍摄想要达到什么效果。相机、粗略的动画、时序等。
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:00:05 – 镜头规划、设置和配置(H、文件夹等)
00:16:18 – SH010
00:43:58 – SH020(大叶滴)
01:01:35 – SH030(石灰命中)
01:32:48 – SH040(冰山)
02:12:38 – SH050(漩涡状)
02:34:34 – SH060(决赛)
02:49:10 – 首映(剪辑动画)
SESI-Snacks V2 _ 03 Lime Splash
This chapter will cover the vellum solver setup for SH030. Even though we have prepared the initial setup from doing the animatics in the previous chapter, this chapter will be looking at finalizing the settings and subsequent mesh. We’ll also be doing the setup for the environment and limes. Then, we flipbook and jump to Premiere!
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:05:00 – SH030; Vellum solver setup
00:34:55 – finalized Vellum sim (final settings)
00:43:46 – Spatial Sorting
01:06:16 – final meshing
01:07:28 – environment limes
01:15:34 – Premiere load flipbook
谷歌翻译:
本章将介绍 SH030 的牛皮纸求解器设置。尽管我们已经在前一章中通过动画准备了初始设置,但本章将着眼于最终确定设置和后续网格。我们还将为环境和酸橙做设置。然后,我们翻书并跳转到 Premiere!
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:05:00 – SH030; Vellum求解器设置
00:34:55 – 最终确定 Vellum sim(最终设置)
00:43:46 – 空间排序
01:06:16 – 最终啮合
01:07:28 – 环境石灰
01:15:34 – 首映加载翻书
SESI-Snacks V2 _ 04 Droplets
You can subscribe to a scanned assets library or you can create your own vegetation with the camera in your phone! We’ll be looking at how to scan our own leaf (quality/resolution may vary depending on your phone). After we scan and generate our hero leaf, we’ll proceed to do the simulation for the hero droplet.
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:05:00 – leaf capture
00:19:20 – create leaf geometry and assign texture
00:46:32 – leaf animation
00:57:16 – Vellum sphere (water drop)
01:29:38 – mesh particles (Particle Fluid surface)
01:34:21 – flipbook preview
01:37:06 – raindrops (return later)
01:38:35 – Premiere load sequence
谷歌翻译:
您可以订阅扫描的资产库,也可以使用手机中的相机创建自己的植被!我们将研究如何扫描我们自己的叶子(质量/分辨率可能因您的手机而异)。在我们扫描并生成我们的英雄叶子之后,我们将继续对英雄水滴进行模拟。
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:05:00 – 叶子捕获
00:19:20 – 创建叶子几何形状并分配纹理
00:46:32 – 叶子动画
00:57:16 – 牛皮球(水滴)
01:29:38 – 网格粒子(粒子流体表面)
01:34:21 – 翻书预览
01:37:06 – 雨滴(稍后返回)
01:38:35 – 首映加载序列
SESI-Snacks V2 _ 05 Resolving Rain
We have to take care of the surrounding plants and the leaves on those stems. Here, we will make the smaller raindrops that randomly fall on our mint bush. We will also cheat some motion on the overall plant as well, faking some windy motion to disturb our plant, so that it doesn’t just stiffly sit there.
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:00:08 – project setup
00:04:28 – prepare plant_drops sim on single leaf (leaf anim)
00:13:31 – cache out leaf animation
00:14:28 – prepping water droplet splash (vellum sim)
00:24:48 – deforming leaf stem (with leaf geometry)
00:28:14 – flipbook progress (leaf with splash)
00:31:54 – export leaf and droplet animation as alembic file
00:31:59 – select plant leaves to copy animation to (*.abc file)
00:33:51 – array and for-each loop to place+orient leaf animation to plant leaf selection
01:00:16 – minor corrections and adjustments on the “assembled” plant
01:04:56 – time offset animations
01:11:15 – add noise (subtle plant motion), add more leaves to selection, save out sequence
01:20:37 – replace scene with alembic plant
01:29:20 – large droplet
01:31:51 – Premiere (load/timing clips)
01:34:10 – add leaves and rain to background inSH020
01:38:02 – review in Premiere
谷歌翻译:
我们必须照顾周围的植物和那些茎上的叶子。在这里,我们将制作随机落在薄荷丛上的小雨滴。我们还将欺骗整个植物的一些动作,假装一些有风的动作来扰乱我们的植物,这样它就不会僵硬地坐在那里。
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:00:08 – 项目设置
00:04:28 – 在单叶上准备plant_drops sim(叶动画)
00:13:31 – 缓存叶子动画
00:14:28 – 准备水滴飞溅(牛皮纸模拟)
00:24:48 – 变形叶茎(带有叶几何形状)
00:28:14 – 翻书进度(飞溅的叶子)
00:31:54 – 将叶子和水滴动画导出为 Alembic 文件
00:31:59 – 选择植物叶子将动画复制到(*.abc 文件)
00:33:51 – 数组和for-each循环放置+定向叶子动画以植物叶子选择
01:00:16 – “组装”工厂的小修正和调整
01:04:56 – 时间偏移动画
01:11:15 – 添加噪音(微妙的植物运动),添加更多叶子进行选择,保存序列
01:20:37 – 用蒸馏植物替换场景
01:29:20 – 大液滴
01:31:51 – 首映(加载/定时剪辑)
01:34:10 – 在SH020中为背景添加树叶和雨水
01:38:02 – 首映式回顾
SESI-Snacks V2 _ 06 Ice Smash
On to the ice block shattering! We will do the fracturing, prepare UVs for the pieces, add to them details and debris.
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:05 – SH040 project setup
02:30 – UVs (Triplanar, Rest Position walkthru)
08:20 – adding detail to fracture pieces
23:12 – flipbook preview
23:25 – add debris
37:45 – flipbook preview
40:54 – Premiere
谷歌翻译:
冰块破碎!我们将进行压裂,为碎片准备 UV,添加细节和碎片。
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:05 – SH040 项目设置
02:30 – UVs(Triplanar,Rest Position walkthru)
08:20 – 为骨折块添加细节
23:12 – 翻书预览
23:25 – 添加碎片
37:45 – 翻书预览
40:54 – 首映
SESI-Snacks V2 _ 07 Twirly Swirly
We are getting close to the end of the FX segment. We have to put together our scene, where all the mojito elements get assembled by magic hands. But first, we have to make a sort of wooden plate, a cup and straw. Then we bring in the leaves, limes, and crushed ice, as well as the fluid that binds them all together. Further more, we will need to put in some grass into our environment, so that our ground looks like a ground 🙂
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:00:06 – summary and SH050 project setup
00:07:22 – make wooden slice (top)
00:23:22 – make glass cup
00:33:15 – making Vellum swirl
00:44:58 – flipbook preview
00:46:14 – improve swirl movement+shape (POP Force, Vellum Solver, Pop Advect by Volumes)
*for people with motionsickness sensitivity, you might want to take gravel when watching ^
00:56:29 – flipbook preview
00:57:21 – making softbodies
01:13:50 – bring in limeslices
01:20:59 – make crushed ice
01:29:47 – integrate elements into main simulation
01:34:37 – flipbook preview
01:38:09 – Vellum Post Process, prepping final caches of all elements and adjustments
01:53:18 – flipbook preview
01:56:51 – create drinking straw
01:58:03 – making grass
02:03:21 – flipbook preview
02:04:42 – Premiere
谷歌翻译:
我们正在接近外汇市场的尾声。我们必须把我们的场景放在一起,所有的莫吉托元素都是由神奇的手组装起来的。但首先,我们必须制作一种木盘、杯子和吸管。然后我们引入叶子、酸橙和碎冰,以及将它们结合在一起的液体。此外,我们需要在我们的环境中添加一些草,这样我们的地面看起来就像一个地面:)
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:00:06 – 总结和 SH050 项目设置
00:07:22 – 制作木片(上)
00:23:22 – 制作玻璃杯
00:33:15 – 制作 Vellum 漩涡
00:44:58 – 翻书预览
00:46:14 – 改善漩涡运动+形状(POP Force、Vellum Solver、Pop Advect by Volumes)
*对于晕车敏感的人,观看时可能要带砾石^
00:56:29 – 翻书预览
00:57:21 – 制作软体
01:13:50 – 带来酸橙片
01:20:59 – 制作碎冰
01:29:47 – 将元素集成到主模拟中
01:34:37 – 翻书预览
01:38:09 – Vellum 后期处理,准备所有元素和调整的最终缓存
01:53:18 – 翻书预览
01:56:51 – 制作吸管
01:58:03 – 做草
02:03:21 – 翻书预览
02:04:42 – 首映
SESI-Snacks V2 _ 08 Assemble Mojito
This is the final FX-segment, where we need to fill up our cup with all the mojito goodness. It will fill to the precise amount (almost to the brim) and collide properly with our glass and straw. We’ll also add bubbles to give it some extra fizzy goodness, cause who likes flat drinks except the elite special people 🙂
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:00:05 – last shot! assembling SH060
00:12:24 – simulation
00:17:29 – fitting fluids into glass cup
00:24:06 – point-based collisions vs particle-based; volumetric collisions with Vellum solver
00:31:25 – setup ready
01:05:31 – fluid, limes, ice and leaves sim are complete
01:09:41 – resimmed with adjustments
01:29:57 – add straw to sim
01:55:58 – resimmed with adjustments
01:56:55 – Premiere
01:59:07 – adding bubbles
02:23:23 – Premiere
谷歌翻译:
这是最后的 FX 部分,我们需要用所有的莫吉托来填满我们的杯子。它将填充到精确的量(几乎到边缘)并与我们的玻璃和吸管正确碰撞。我们还将添加气泡以使其具有额外的碳酸味,因为除了精英特殊的人之外谁喜欢纯饮料:)
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:00:05 – 最后一枪!组装 SH060
00:12:24 – 模拟
00:17:29 – 将液体装入玻璃杯
00:24:06 – 基于点的碰撞与基于粒子的碰撞; Vellum求解器的体积碰撞
00:31:25 – 准备就绪
01:05:31 – 液体、酸橙、冰和树叶模拟完成
01:09:41 – 通过调整重新调整
01:29:57 – 为 sim 添加稻草
01:55:58 – 通过调整重新调整
01:56:55 – 首映
01:59:07 – 添加气泡
02:23:23 – 首映
SESI-Snacks V2 _ 09 Solaris
Now that we have all the pieces we need, of our scene, we are going to take the plunge into Solaris. It’s my first time using it as well, so let’s share knowledge if someone knows a better way to do things, I would love to know it too. But these steps are what worked for my shot and I’d like to share with you my process. We load in our scene in LOPs, add lights, do material lookdev, use Render Gallery, Light Mixer, Light Linker, Karma LOP and also Render Manager. There’s a lot of stuff and oh yeah, Velocity Blur!! Let’s get to it!
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:00:05 – prepping scene components for use in Solaris (STAGE/LOPs)
00:17:34 – ways to assign material
00:22:07 – further importing of scene components (hero leaf, droplets, etc.)
00:29:29 – adding lights
00:32:01 – droplet material lookdev
00:34:30 – add more lights
00:38:23 – Render Gallery (make snapshots)
00:39:45 – Light Linker
00:41:40 – Light Mixer
00:45:02 – Karma LOP
00:46:46 – Path Traced (Convergence Mode)
00:50:36 – Karma LOP (cont’d; AOVs)
00:56:07 – Subdivide at render time
00:59:05 – Rendering out sequence
00:59:44 – Denoising
01:01:23 – Extra Render Vars (Cryptomatte)
01:01:45 – Fixing weird shading issues
01:03:03 – Render Manager (Deadline, HQUEUE)
01:04:52 – Render out droplets separately
01:08:14 – 🙂
01:09:27 – Motion Blur
01:10:21 – organizing (cameras, lights)
01:21:19 – clean up node network
01:35:16 – enable Velocity Blur!
谷歌翻译:
现在我们已经拥有了场景中需要的所有部分,我们将投入到 Solaris 中。这也是我第一次使用它,所以如果有人知道更好的做事方式,让我们分享知识,我也很想知道。但是这些步骤对我的拍摄很有效,我想与你分享我的过程。我们在 LOP 中加载场景,添加灯光,进行材质外观开发,使用 Render Gallery、Light Mixer、Light Linker、Karma LOP 和 Render Manager。有很多东西,哦,是的,速度模糊!让我们开始吧!
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:00:05 – 准备在 Solaris 中使用的场景组件(STAGE/LOPs)
00:17:34 – 分配材料的方法
00:22:07 – 进一步导入场景组件(英雄叶子、水滴等)
00:29:29 – 添加灯光
00:32:01 – 液滴材质外观开发
00:34:30 – 添加更多灯光
00:38:23 – 渲染画廊(制作快照)
00:39:45 – 轻型链接器
00:41:40 – 混光器
00:45:02 – Karma LOP
00:46:46 – 路径追踪(收敛模式)
00:50:36 – Karma LOP(续;AOV)
00:56:07 – 在渲染时细分
00:59:05 – 渲染序列
00:59:44 – 去噪
01:01:23 – 额外渲染变量(Cryptomatte)
01:01:45 – 修复奇怪的阴影问题
01:03:03 – 渲染管理器(截止日期,HQUEUE)
01:04:52 – 分别渲染液滴
01:08:14 – 🙂
01:09:27 – 运动模糊
01:10:21 – 组织(相机,灯光)
01:21:19 – 清理节点网络
01:35:16 – 启用速度模糊!
SESI-Snacks V2 _ 10 Lighting
We pretty much repeat same steps as covered in the previous video, but apply it to our next shot SH020. And by the way…Velocity Blurrrr!
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:05 – repurposing LOP nodes from SH010 and updating assets for SH020
13:14 – create lights, modify leaf and droplet shaders.
34:02 – Karma LOP settings
38:30 – Velocity Blur enable!
谷歌翻译:
我们几乎重复了上一个视频中介绍的相同步骤,但将其应用于我们的下一个镜头 SH020。顺便说一句……速度模糊!
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:05 – 重新利用 SH010 的 LOP 节点并更新 SH020 的资产
13:14 – 创建灯光,修改叶子和水滴着色器。
34:02 – Karma LOP 设置
38:30 – 启用速度模糊!
SESI-Snacks V2 _ 11 Limes!
We need to texture our citrus slice, so let’s quickly do that and slap on some textures and material for juicy freshness.
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:05 – create slice texture
16:35 – back to Solaris scene; loading assets, material assignment
27:30 – Subsurface Scattering
29:45 – DOF
37:09 – Render time 🙂
谷歌翻译:
我们需要对柑橘片进行纹理处理,所以让我们快速完成并添加一些纹理和材料以获得多汁的新鲜度。
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:05 – 创建切片纹理
16:35 – 回到 Solaris 场景;加载资产,材料分配
27:30 – 次表面散射
29:45 – 自由度
37:09 – 渲染时间 🙂
SESI-Snacks V2 _ 12 Ice Ice Baby
Taking a break from all the fluidy citrus plant stuff – we go to our iceberg in a glass! Now we will prepare the material for some crunchy cold ice pieces and tune our render settings, adding some addtional smokey detail so it looks proper frosty. Same deal though, Karma LOP, render settings, batch output our sequence.
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:05 – intermission! iceberg pieces (materials, lights)
05:12 – custom normals (noise displacement fix)
09:40 – iceberg shading (cont’d)
26:01 – render settings (motion blur)
27:40 – debris
38:13 – debris motion blur
39:07 – load in lime
45:17 – Karma LOP
49:02 – set up smoke render
53:04 – Karma LOP
55:18 – batch output (Deadline, HQUEUE)
谷歌翻译:
从所有流动的柑橘植物中休息一下 – 我们去玻璃杯中的冰山!现在我们将为一些松脆的冷冰块准备材料并调整我们的渲染设置,添加一些额外的烟熏细节,使其看起来很冷。不过同样的处理,Karma LOP,渲染设置,批量输出我们的序列。
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:05 – 中场休息!冰山碎片(材料、灯光)
05:12 – 自定义法线(噪声置换修复)
09:40 – 冰山阴影(续)
26:01 – 渲染设置(运动模糊)
27:40 – 碎片
38:13 – 碎片运动模糊
39:07 – 装入石灰
45:17 – 业力 LOP
49:02 – 设置烟雾渲染
53:04 – 业力 LOP
55:18 – 批量输出(截止日期,HQUEUE)
SESI-Snacks V2 _ 13 Swirly!
Again, we are repurposing nodes to apply to our swirly shot. Rinse and repeat. Load elements, prepare material, motion blur, add lights and Karma LOP.
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:05 – repurpose nodes from SH010 to current shot
14:30 – import simulated elements
17:32 – make glass material
23:16 – resume FX elements import
31:48 – set up motion blur
39:45 – add lights
48:24 – Karma LOP
谷歌翻译:
同样,我们正在重新利用节点以应用于我们的漩涡镜头。冲洗并重复。加载元素、准备材料、运动模糊、添加灯光和 Karma LOP。
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:05 – 将 SH010 中的节点重新调整为当前镜头
14:30 – 导入模拟元素
17:32 – 制作玻璃材料
23:16 – 恢复 FX 元素导入
31:48 – 设置运动模糊
39:45 – 添加灯光
48:24 – 业力 LOP
SESI-Snacks V2 _ 14 Magic!
This is the last shot to prep for rendering! We again reuse our nodes from last shot (copy/paste) and adjust what we need to. We will look at refraction limit and some render tricks that I use, we’ll render our bubbles, make final tweaks to our ground shader and it’s a wrap!
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:05 – copy/paste from SH050 to final shot
09:24 – rendering our fluid in the glass (refraction limit, render trick)
17:08 – adding and adjusting lights
24:41 – samples and tips for improving render results
28:00 – rendering particles/bubbles
35:59 – wrap up (render out sequence)
37:21 – tweaking look of ground shader
谷歌翻译:
这是准备渲染的最后一个镜头!我们再次重用上次拍摄的节点(复制/粘贴)并调整我们需要的内容。我们将查看折射限制和我使用的一些渲染技巧,我们将渲染我们的气泡,对我们的地面着色器进行最后的调整,这是一个包裹!
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:05 – 从 SH050 复制/粘贴到最终镜头
09:24 – 在玻璃中渲染我们的流体(折射限制,渲染技巧)
17:08 – 添加和调整灯光
24:41 – 改进渲染结果的示例和提示
28:00 – 渲染粒子/气泡
35:59 – 结束(渲染序列)
37:21 – 调整地面着色器的外观
SESI-Snacks V2 _ 15 Comping
You thought you were done, but well, it’s never done till you put the final touches in compositing. We’re going to load our render passes, look at denoise options, DoF, flares, glow, extra particles and lots more — I’m doing this in Blackmagic Fusion but of course, you are free to use another compositing application that you are comfortable with. I know this was a long one and if you made it this far, I hope it was worthwhile and there was some useful information in there.
Complete tutorial videos and project scene files here:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
TIME STAMP LIST
00:00:05 – recap and setup in Blackmagic Fusion
00:07:36 – cryptomatte; use multilayer 🙂
00:12:20 – OidnDenoiser and other denoiser options (Neat Video)
00:16:57 – DoF (FL)
00:22:43 – Optical Flares
00:24:20 – XGlow
00:25:03 – free particles stock footage
00:29:16 – film grain
00:30:00 – export sequence from Fusion to Premiere
00:31:16 – SH020
00:49:28 – SH030
00:56:25 – SH040
01:32:46 – SH050
01:55:14 – SH060
谷歌翻译:
你以为你已经完成了,但是,直到你对合成进行最后的润色,它才完成。我们将加载我们的渲染通道,查看降噪选项、景深、光晕、发光、额外粒子等等——我在 Blackmagic Fusion 中执行此操作,但当然,您可以自由使用其他合成应用程序很舒服。我知道这是一篇很长的文章,如果你做到了这一点,我希望它是值得的,并且那里有一些有用的信息。
在此处完成教程视频和项目场景文件:
http://www.sidefx.com/community-main-menu/sidefx-snacks-v2-mojito-magic/
时间戳列表
00:00:05 – Blackmagic Fusion 中的回顾和设置
00:07:36 – 加密货币;使用多层:)
00:12:20 – OidnDenoiser 和其他降噪器选项(整洁视频)
00:16:57 – 自由度(佛罗里达州)
00:22:43 – 光学耀斑
00:24:20 – XGlow
00:25:03 – 自由粒子 影视素材
00:29:16 – 胶片颗粒
00:30:00 – 从 Fusion 导出序列到 Premiere
00:31:16 – SH020
00:49:28 – SH030
00:56:25 – SH040
01:32:46 – SH050
01:55:14 – SH060