自定义UE数字人资产How I customize my MetaHuman faces
In this video I show how to customize a MetaHuman face mesh using Mesh Morpher and Houdini. If you make anything with this, I’d love to see what you’ve done.
I did a quick test of Unreal Engine 5 Preview 1’s Path Tracer (now that it supports MetaHuman grooms and eyes) using this model and lighting setups. You can see that here :
https://youtu.be/Wdq1R0xrUL0
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Links:
My Artstation
https://joeraasch.artstation.com/
Mesh Morpher on the Unreal Marketplace
https://www.unrealengine.com/marketplace/en-US/product/mesh-morpher
(Tutorial) Enable Meta Human Morph Targets (runtime/editor)
https://www.youtube.com/watch?v=QxIwjfjRt_o&list=PL1jfGOIZpAoXsd_8nAeLbEpBhOVpGkUjF&index=4
MetahHuman Workflows with Faceware Studio
https://learn.unrealengine.com/course/3779749?r=False&ts=637810321515173500
SideFX Houdini TopoTransfer Tutorial
https://www.youtube.com/watch?v=KBtejOji330
谷歌翻译:
在本视频中,我展示了如何使用 Mesh Morpher 和 Houdini 自定义 MetaHuman 面部网格。如果你用这个做了什么,我很想看看你做了什么。
我使用这个模型和照明设置对 Unreal Engine 5 Preview 1 的 Path Tracer(现在它支持 MetaHuman 的修饰和眼睛)进行了快速测试。你可以在这里看到:
https://youtu.be/Wdq1R0xrUL0
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链接:
我的艺术站
https://joeraasch.artstation.com/
虚幻市场上的网格变形器
https://www.unrealengine.com/marketplace/en-US/product/mesh-morpher
(教程)启用元人类变形目标(运行时/编辑器)
https://www.youtube.com/watch?vu003dQxIwjfjRt_o&listu003dPL1jfGOIZpAoXsd_8nAeLbEpBhOVpGkUjF&indexu003d4
使用 Faceware Studio 的 MetahHuman 工作流程
https://learn.unrealengine.com/course/3779749?ru003dFalse&tsu003d637810321515173500
SideFX Houdini TopoTransfer 教程
https://www.youtube.com/watch?vu003dKBtejOji330