角色绑定、动画工作流程Character Workflow: Rigging

角色绑定、动画工作流程Character Workflow: Rigging

Character Workflow – Rigging

Character TD Esther Trilsch, will show you how to set up a procedural rig, that allows you to build ontop an existing animation along with technical animation, in a relatively easy and flexible manner. Esther will cover some differences between procedural and traditional rigs. She will also do an overview on the elephant HDA, how to set it up and how to get it to work with animated inputs.
Related videos, free elephant rig and scene files here:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
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TIMESTAMPS
00:01 – intro
00:32 – traditional vs procedural (KineFX) rig differences
06:04 – elephant HDA
06:42 – rest skeleton
11:33 – control rig setup
13:32 – changing hierarchy and initial transformation for existing setup
16:10 – control shape library
18:01 – IK
22:47 – point constraint/Pole Vector
24:30 – FK
25:21 – rig logic
28:22 – spine curve setup
谷歌翻译:
角色 TD Esther Trilsch 将向您展示如何设置程序绑定,它允许您以相对简单和灵活的方式在现有动画和技术动画的基础上构建。 Esther 将介绍程序钻机和传统钻机之间的一些差异。她还将概述大象 HDA,如何设置它以及如何让它与动画输入一起工作。
相关视频、免费大象装备和场景文件在这里:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
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时间戳
00:01 – 介绍
00:32 – 传统与程序 (KineFX) 装备差异
06:04 – 大象 HDA
06:42 – 休息骨架
11:33 – 控制装置设置
13:32 – 更改现有设置的层次结构和初始转换
16:10 – 控制形状库
18:01 – IK
22:47 – 点约束/极向量
24:30 – FK
25:21 – 钻机逻辑
28:22 – 脊柱曲线设置

 
 
 

Character Workflow – Animate

Animator Warren Leathem will go over an elephant animation sequence. We will go from the typical quadruped keyframe animation cycle, rig layers, change the quadruped walk cycle into a biped one, and finally, using motion clips to the blend clips together. With an additional rig layer, we can add keyframes on top. Once the animation is to our liking, an *.fbx file will be written out, for the purpose of doing a ragdoll simulation. Warren will also cover resulting secondary motion with the ears, trunk and tail.
Related videos, free elephant rig and scene files here:
sidefx.com/community-main-menu/character-workflow-rig-animate-secondary-motion
– – – – – – – – – –
TIMESTAMPS
00:01 – intro
01:32 – quadruped cycle
05:33 – biped cycle
08:03 – blend animations
16:44 – animating ontop of ragdoll sim
24:02 – looping animation
28:20 – wrapup summary
谷歌翻译:
动画师 Warren Leathem 将回顾大象动画序列。我们将从典型的四足动物关键帧动画周期开始,装配层,将四足动物行走周期更改为双足动物,最后,使用运动剪辑将剪辑混合在一起。通过额外的绑定层,我们可以在顶部添加关键帧。一旦动画符合我们的喜好,就会写出一个 *.fbx 文件,用于进行布娃娃模拟。沃伦还将用耳朵、躯干和尾巴覆盖由此产生的二次运动。
相关视频、免费大象装备和场景文件在这里:
sidefx.com/community-main-menu/character-workflow-rig-animate-secondary-motion
– – – – – – – – – –
时间戳
00:01 – 介绍
01:32 – 四足循环
05:33 – Biped 循环
08:03 – 混合动画
16:44 – 在布娃娃 sim 上制作动画
24:02 – 循环动画
28:20 – 总结

 
 
 

Character Workflow – Technical Animation _ Configure Ragdoll

Character TD Mihnea Stoica will go over how to configure the skeleton for ragdoll as a first step. As our rigger and animator already prepared the rig and the blockout animation, we can use the skeleton to set up the proper attributes and parameters for our ragdoll setup.
Related videos, free elephant rig and scene files here:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
– – – – – – – – – –
TIMESTAMPS
00:01 – intro/overview for ragdoll
01:35 – configure joints
04:02 – ragdoll collision shapes
06:57 – ragdoll constraints
07:37 – ragdoll solver
谷歌翻译:
角色 TD Mihnea Stoica 将首先介绍如何为布娃娃配置骨架。由于我们的装配师和动画师已经准备好装配和封闭动画,我们可以使用骨架为我们的布娃娃设置设置适当的属性和参数。
相关视频、免费大象装备和场景文件在这里:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
– – – – – – – – – –
时间戳
00:01 – 布娃娃的介绍/概述
01:35 – 配置关节
04:02 – 布娃娃碰撞形状
06:57 – 布娃娃约束
07:37 – 布娃娃求解器

 
 
 

Character Workflow – Technical Animation _ Configure Secondary Motion

After we receive the animation blockout from our animator, we can use it to set up secondary motion for the ears, trunk and tail. You can certainly create this setup using a static character, but since we have the initial animation, why not use it. Secondary Motion primer here (youtube.com/watch?v=0bKyyzC9sIw), if you need it.
Related videos, free elephant rig and scene files here:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
谷歌翻译:
在我们从动画师那里收到动画块后,我们可以使用它为耳朵、躯干和尾巴设置辅助运动。您当然可以使用静态角色创建此设置,但既然我们有初始动画,为什么不使用它。如果需要,请点击此处的二级运动入门 (youtube.com/watch?vu003d0bKyyzC9sIw)。
相关视频、免费大象装备和场景文件在这里:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/

 
 
 

Character Workflow – Technical Animation _ Secondary Motion Final Sequence

We’re going to replace the initial blockout animation with a near-final sequence. There are several additions of nodes since our previous video showing the secondary motion setup. Those nodes are to accomodate the elephant’s quadruped-to-biped animation transition, which we did not yet have in the initial blockout animation.
Related videos, free elephant rig and scene files here:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
谷歌翻译:
我们将用接近最终的序列替换最初的封锁动画。自从我们之前的视频显示次要运动设置以来,添加了几个节点。这些节点用于适应大象从四足动物到两足动物的动画过渡,我们在最初的封锁动画中还没有这种过渡。
相关视频、免费大象装备和场景文件在这里:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/

 
 
 

Character Workflow – Technical Animation _ Combine All Parts

Now that we have the various ‘blocks’ to our elephant animation, ragdoll simulation and secondary motion prepared, we can actually bring them together and be one step closer to the final pass. We will of course, make adjustments (ragdoll collision shapes, ragdoll constraints/external constraints) before writing out this animated sequence as an *.fbx, to give to our animator for some more tweaking.
Related videos, free elephant rig and scene files here:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
– – – – – – – – – –
TIMESTAMPS
01:17 – ragdoll collision shapes
02:48 – external constraints
05:16 – setting up the “trip” (release from constraints)
06:30 – ragdoll solver
08:55 – animation in-place
11:36 – corrective shape for tail (rig pose)
谷歌翻译:
现在我们已经准备好大象动画、布娃娃模拟和次要运动的各种“块”,我们实际上可以将它们组合在一起,离最终通过更近一步。我们当然会在将此动画序列写为 *.fbx 之前进行调整(布娃娃碰撞形状、布娃娃约束/外部约束),以便我们的动画师进行更多调整。
相关视频、免费大象装备和场景文件在这里:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
– – – – – – – – – –
时间戳
01:17 – 布娃娃碰撞形状
02:48 – 外部约束
05:16 – 设置“旅行”(释放约束)
06:30 – 布娃娃求解器
08:55 – 原地动画
11:36 – 尾部形状矫正(钻机姿势)

 
 
 

Character Workflow – Technical Animation _ Final Pass

Our animator has cleaned up, improved and added to the animation of our elephant. All that is left for us to do is bring in that update, and run it through our setup once more. This will give us the final touch to the secondary motion, that match the newest animation version.
Related videos, free elephant rig and scene files here:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/
谷歌翻译:
我们的动画师对大象的动画进行了清理、改进和添加。剩下要做的就是引入该更新,并再次通过我们的设置运行它。这将为我们提供与最新动画版本相匹配的辅助动作的最后润色。
相关视频、免费大象装备和场景文件在这里:
sidefx.com/community/character-workflow-rig-animate-secondary-motion/

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