流体变刚体变流体Pyro to RBD to Pyro
Hello guys!
I’ve created a simple smoke simulation which will convert to a rigid body object after certain frame then it will convert back to smoke simulation and continues its advection untill it becomes evaporated.
Here is the HIP file if you are intrested:
drive.google.com/file/d/1NqztUTWGbWd_odQMl3XcEaQ0aNjrsOGg/view?usp=sharing
谷歌翻译:
大家好!
我创建了一个简单的烟雾模拟,它将在特定帧之后转换为刚体对象,然后它将转换回烟雾模拟并继续平流直到它蒸发。
如果您有兴趣,这里是 HIP 文件:
drive.google.com/file/d/1NqztUTWGbWd_odQMl3XcEaQ0aNjrsOGg/view?uspu003dsharing