Project Titan Building Tool
Project Titan Building Tool _ Overview
Lessons and Project Files: sidefx.com/tutorials/project-titan-building-tool/
A quick overview of all the different parts of the Building tool lesson. Take a look at the steps you will be completing as you work through the project.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-building-tool/
快速概览构建工具课程的所有不同部分。看看您在完成项目时将要完成的步骤。
Project Titan Building Tool _ Part 1 _ Use the Labs Building Tool
Lessons and Project Files: sidefx.com/tutorials/project-titan-building-tool/
Learn how to use the SideFX Labs Building tool. This node is at the core of the Titan Building tool. Learn how to use it and how to set up custom inputs and models. The building tool works on a patterns based system that you can use to define how models are placed.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-building-tool/
了解如何使用 SideFX Labs 构建工具。该节点是 Titan Building 工具的核心。了解如何使用它以及如何设置自定义输入和模型。该构建工具适用于基于模式的系统,您可以使用该系统来定义模型的放置方式。
Project Titan Building Tool _ Part 2 _ Create Digital Asset
Lessons and Project Files: sidefx.com/tutorials/project-titan-building-tool/
Learn how to make a Digital Asset out of the setup. This will generate one single node that can be used in Houdini to generate buildings. You will also make a custom interface with parameters so you can control the results.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-building-tool/
了解如何从设置中制作数字资产。这将生成一个可在 Houdini 中用于生成建筑物的单个节点。您还将使用参数制作自定义界面,以便您可以控制结果。
Project Titan Building Tool _ Part 3 _ Open Building Tool in Unreal
Lessons and Project Files: sidefx.com/tutorials/project-titan-building-tool/
Learn how to make the Titan Building tool work for Unreal. After creating the Digital Asset it can be opened in Unreal. To get the most out of the solution, there will be changes made to set up instancing. At the end of the video you will have your first version of a building in the game engine.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-building-tool/
了解如何使 Titan Building 工具适用于 Unreal。创建数字资产后,它可以在虚幻中打开。为了充分利用解决方案,将对设置实例化进行更改。在视频的最后,您将在游戏引擎中获得第一个版本的建筑物。
Project Titan Building Tool _ Part 4 _ Add Support for Data Tables
Lessons and Project Files: sidefx.com/tutorials/project-titan-building-tool/
Learn how to use data tables with the building tool. This will make the tool more flexible since data tables are used to get all models in the project. Data tables are useful for larger sets of data, like multiple modular meshes of the walls.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-building-tool/
了解如何通过构建工具使用数据表。这将使工具更加灵活,因为数据表用于获取项目中的所有模型。数据表对于较大的数据集很有用,例如墙壁的多个模块化网格。
Project Titan Building Tool _ Part 5 _ Create Base Roof Setup
Lessons and Project Files: sidefx.com/tutorials/project-titan-building-tool/
Learn how to create a base roof geometry on the buildings. Next you will see how you could create a roof. You will start by making a basic roof that would work in multiple situations.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-building-tool/
了解如何在建筑物上创建基础屋顶几何图形。接下来,您将看到如何创建屋顶。您将从制作可在多种情况下使用的基本屋顶开始。
Project Titan Building Tool _ Part 6 _ Improve Roofs
Lessons and Project Files: sidefx.com/tutorials/project-titan-building-tool/
Learn how to add more variation and style options to the roof. The tools will take the base roof geometry from the last lesson then enhance it to let the tool choose a different variation. This has the potential to create many variations and styles.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-building-tool/
了解如何为屋顶添加更多变化和样式选项。这些工具将采用上一课中的基本屋顶几何形状,然后对其进行增强以让工具选择不同的变体。这有可能创造出许多变化和风格。
Project Titan Building Tool _ Part 7 _ Final Tweaks for Unreal
Lessons and Project Files: sidefx.com/tutorials/project-titan-building-tool/
Learn how to use the final Titan Building tool in Unreal. The tool is almost ready and here you will see a couple settings that need to be changed. This can go from doing some cleanup such as adding snapping or checking if the correct attributes are set on the roofs.
谷歌翻译:
课程和项目文件:sidefx.com/tutorials/project-titan-building-tool/
了解如何在 Unreal 中使用最终的 Titan Building 工具。该工具几乎准备就绪,您将在此处看到一些需要更改的设置。这可以通过进行一些清理来实现,例如添加捕捉或检查屋顶上是否设置了正确的属性。