简单的Houdini到UE5渲染流程Easy Houdini to UE5 Rendering

简单的Houdini到UE5渲染流程Easy Houdini to UE5 Rendering

Learn to render Vellum simulations from Houdini in Unreal Engine 5. Set up lighting, cameras, and high quality render settings using UE5 ray tracing for VFX / motion graphics quality. This tutorial is aimed at intermediate Houdini users who are new to Unreal Engine.

UE5 and Houdini project files and all assets used are available here. Free with code: UERENDER:
https://dannylrsn.gumroad.com/l/bdjop

The Vellum setup used in this video comes from a Houdini tutorial by Entagma:
https://www.youtube.com/watch?v=Ss9dxRzCqWc

Chapters:
00:00 – Intro
00:05 – Houdini Export
00:49 – Create Unreal Project
01:09 – Project Settings
01:58 – Importing Alembic Cache to UE5
03:03 – Lighting and Level Sequence
03:58 – Simulation Moves in Real-Time
05:15 – Explaining Material Slots
05:43 – Cd Attribute and Material Slots
06:48 – Reimport Alembic
07:03 – Vertex Color Material
07:34 – Metallic Material
08:15 – Material Instance
08:50 – Import Texture
09:45 – Tiling Parameter
10:30 – Camera Animation and Focus
11:19 – Render Setup
12:26 – Outro

Instagram – https://www.instagram.com/danlrsn/
Behance – https://www.behance.net/dannylaursen1
Artstation – https://www.artstation.com/dannylaursen
谷歌翻译:
学习在虚幻引擎 5 中从 Houdini 渲染 Vellum 模拟。使用 UE5 光线追踪设置照明、相机和高质量渲染设置,以获得 VFX/运动图形质量。本教程面向不熟悉虚幻引擎的中级 Houdini 用户。

UE5 和 Houdini 项目文件以及使用的所有资源都可以在此处获得。免费使用代码:UERENDER:
https://dannylrsn.gumroad.com/l/bdjop

本视频中使用的 Vellum 设置来自 Entagma 的 Houdini 教程:
https://www.youtube.com/watch?vu003dSs9dxRzCqWc

章节:
00:00 – 介绍
00:05 – 胡迪尼出口
00:49 – 创建虚幻项目
01:09 – 项目设置
01:58 – 将 Alembic 缓存导入 UE5
03:03 – 照明和关卡序列
03:58 – 模拟实时移动
05:15 – 解释材料槽
05:43 – Cd 属性和材料槽
06:48 – 重新导入 Alembic
07:03 – 顶点颜色材质
07:34 – 金属材料
08:15 – 材质实例
08:50 – 导入纹理
09:45 – 平铺参数
10:30 – 相机动画和对焦
11:19 – 渲染设置
12:26 – 结束

Instagram – https://www.instagram.com/danlrsn/
行为 – https://www.behance.net/dannylaursen1
艺术站 – https://www.artstation.com/dannylaursen

(提取码:vfxf)