线的渲染Render lines and splines
Lets cover some of the basic steps to go about rendering vertex lines with redshift. Its a very simple process that can sometimes reduce the amount of render time on projects and help you avoid using polygons which are much more render expensive.
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谷歌翻译:
让我们介绍一些使用红移渲染顶点线的基本步骤。这是一个非常简单的过程,有时可以减少项目的渲染时间,并帮助您避免使用渲染成本更高的多边形。
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