影视级破碎基本概念Cinematic Destruction Basic Concept
Cinematic Destruction Basic Concept #1 RBD Emission (Rigid Body Dynamics)
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In this video, I kickstart a new series on Destruction in Houdini! We start off with the newer RBD SOP tools available in Houdini, which is a HUGE improvement from the good old DOPNET days. If you’ve used Houdini simulations from Houdini 16 and earlier, you’ll know what I mean.
I begin with RBD emissions, which is a relatively simple way of creating rigid body dynamics and is a very simple simulation to setup. I find that there is so much potential for a huge variety of applications for RBD emission! The beginning of the video illustrates a few ideas I created using RBD emission in Houdini. In this video, I go over the basic workflow of how RBD emission works and in the next video, we’ll fine tune this a bit more.
#houdini
#sidefx
谷歌翻译:
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在这段视频中,我启动了一个关于 Houdini 破坏的新系列!我们从 Houdini 中提供的更新的 RBD SOP 工具开始,这是对过去美好的 DOPNET 时代的巨大改进。如果您使用过 Houdini 16 及更早版本的 Houdini 模拟,您就会明白我的意思。
我从 RBD emission 开始,这是一种相对简单的创建刚体动力学的方法,也是一种非常易于设置的模拟。我发现 RBD 发射的广泛应用潜力巨大!视频的开头展示了我在 Houdini 中使用 RBD 发射创建的一些想法。在本视频中,我介绍了 RBD 发射工作原理的基本工作流程,在下一个视频中,我们将对此进行更多微调。
#胡迪尼
#sidefx
Cinematic Destruction Basic Concept #2 RBD Fracturing (Rigid Body Dynamics)
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In this video, we’re back to basics to cover all the newer RBD SOP nodes that I haven’t covered yet on my channel. This video is more of a remake of a previous video because Houdini new has these new RBD SOP nodes. I wanted to show you how to fracture it manually and how you can use the RBD SOP nodes to fracture different polygons as well.
#houdini
#sidefx
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在本视频中,我们回归基础,涵盖我的频道中尚未涵盖的所有较新的 RBD SOP 节点。该视频更像是对之前视频的翻拍,因为 Houdini new 具有这些新的 RBD SOP 节点。我想向您展示如何手动打断它,以及如何使用 RBD SOP 节点打断不同的多边形。
#胡迪尼
#sidefx
Cinematic Destruction Basic Concept #3 RBD Constraints Manually Created (Rigid Body Dynamics)
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In this video, I take the RBD Fractured cube from the previous tutorial and we’ll start creating constraints right away. I’ll use different ways of creating the same constraints and go over how to manually create the constraints from scratch. We’ll create the poly lines and add in the missing attribute data to the poly lines to complete the constraints and make it ready for use for the RBD SOP nodes. Then I’ll go over the Soft Constraints and show you how to have some real fun!
#houdini
#sidefx
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在本视频中,我使用了上一教程中的 RBD 断裂立方体,我们将立即开始创建约束。我将使用不同的方式创建相同的约束,并介绍如何从头开始手动创建约束。我们将创建折线并将缺少的属性数据添加到折线以完成约束并使其准备好用于 RBD SOP 节点。然后我将介绍软约束并向您展示如何获得真正的乐趣!
#胡迪尼
#sidefx
Cinematic Destruction Basic Concept #4 RBD Emission Source (Rigid Body Dynamics)
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In this video, I start making the RBD Emission Source objects more interesting by throwing in RBD Fractured Pieces into the Emission source of the simulation instead of using Platonic Geometry that was shown in Concept 1. This will build up to the next video where we take things up even higher up a notch and create more realistic destruction scenes.
#houdini
#sidefx
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在本视频中,我开始通过将 RBD 断片放入模拟的发射源中而不是使用概念 1 中所示的柏拉图几何来使 RBD 发射源对象更有趣。这将构成我们拍摄的下一个视频事情更上一层楼,创造更逼真的破坏场景。
#胡迪尼
#sidefx
CInematic Destruction Basic Concept #5 RBD Trigger Points (Rigid Body Dynamics)
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Things get more interesting in this video, we’ll source RBD emission points depending on what the animation of other objects or characters are doing. By using this technique, RBD emission can become very useful for different types of scenes. Here I’ll show you one way of using it, but the technique can be used in any type of scenes. I’ll also show you different ideas where RBD emission can be applicable in different types of scenes.
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#physicalsimulation
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这段视频中的事情变得更有趣了,我们将根据其他对象或角色的动画来获取 RBD 发射点。通过使用这种技术,RBD 发射对于不同类型的场景非常有用。在这里,我将向您展示一种使用方法,但该技术可用于任何类型的场景。我还将向您展示 RBD 发射适用于不同类型场景的不同想法。
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#胡迪尼
#sidefx
#物理模拟