pop中通过噪波驱动阻力Drive drag by noise in pops with Houdini

pop中通过噪波驱动阻力Drive drag by noise in pops with Houdini

Drive drag by noise in pops with Houdini

This tip is very useful because it is a basic principle of how you can create attributes and then use this attributes to control parameters in pops. This applies to any attribute you wish to control, in this case we will apply the value generated by noise to control the drag of particles.

If you want to see more go to the link:
https://www.rmafire.com/premium

HEAD TO MY WEB PAGE
http://www.rmafire.com/

PRODUCTS
https://www.rmafire.com/hdris-landing.
谷歌翻译:
这个技巧非常有用,因为它是关于如何创建属性然后使用该属性控制 pops 中的参数的基本原则。这适用于您希望控制的任何属性,在这种情况下,我们将应用噪声生成的值来控制粒子的拖动。

如果您想查看更多,请访问链接:
https://www.rmafire.com/premium

前往我的网页
http://www.rmafire.com/

产品
https://www.rmafire.com/hdris-landing。

 
 
 

Dissolving images with Houdini part 2 Lets render!

I’ll cover fun tricks on how to setup the dissolving image (built on part 1 using the color from a mapped image on the points ) – Ill show you how to setup the point scale, a material to read the Cd attribute and configure basic motion blur and zdepth in camera to get nice beautiful particle renders.

DOWNLOAD HOUDINI FILE LINK:
https://drive.google.com/file/d/15sESWAfHfmyodCYDCY1BrAyEzSG8QNTg/view?usp=share_link

FOR MORE TUTORIALS HEAD TO MY WEB PAGE
https://www.rmafire.com/free-tutorials

PRODUCTS
https://www.rmafire.com/hdris-landing
谷歌翻译:
我将介绍有关如何设置溶解图像的有趣技巧(基于第 1 部分,使用点上映射图像的颜色构建)- 我将向您展示如何设置点比例,一种读取 Cd 属性和配置基本的材质相机中的运动模糊和 zdepth 以获得漂亮的美丽粒子渲染。

下载胡迪尼文件链接:
https://drive.google.com/file/d/15sESWAfHfmyodCYDCY1BrAyEzSG8QNTg/view?uspu003dshare_link

如需更多教程,请访问我的网页
https://www.rmafire.com/free-tutorials

产品
https://www.rmafire.com/hdris-landing

(提取码:vfxf)