水下气泡Underwater Bubbles | POP simulation – Houdini 19.5 (or any above 17)
Hey everyone! In this video, we are creating the underwater bubble effect from start to finish. It’s a beginner tutorial, but we’ll be using a few lines of VEX. If you’re not comfortable with VEX just yet, it’s fine – just skip these parts and you’ll still be able to create pretty results!
If you’re feeling a bit adventurous, you can add extra big-bubble elements with an additional Pyro simulation and share it in the comments! 😀
But in this tutorial we’ll be using a simple POP simulation and some of the basic POP nodes:
– POPforce
– POPdrag
– POPfluid
Thank you for joining me today and I hope you enjoyed it! ?
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HIP File: https://drive.google.com/drive/folders/1ym2Rz-mbPa5J5ReNGfeRcidLh6JJpWni?usp=sharing
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Skip to the part you need:
00:00 Introduction
00:06 Overview
00:30 References
00:49 Scene Set-up
01:55 Emitter prep
05:51 sin Function
12:17 Simulation
13:29 Velocity (Trail SOP)
17:18 POPdrag
21:18 fit01 Function
23:05 POPforce
25:49 Buoyancy
28:06 POPfluid
35:55 Collisions
38:46 Meshing
42:26 Render Prep
46:46 Summary
谷歌翻译:
嘿大家!在本视频中,我们从头到尾创建了水下气泡效果。这是一个初学者教程,但我们将使用几行 VEX。如果您对 VEX 还不适应,没关系 – 只需跳过这些部分,您仍然可以创建漂亮的结果!
如果你觉得有点冒险,你可以添加额外的大泡泡元素和额外的 Pyro 模拟并在评论中分享! 😀
但在本教程中,我们将使用简单的 POP 模拟和一些基本的 POP 节点:
– POPforce
– POP 拖拽
– POPfluid
感谢您今天加入我,希望您喜欢! ?
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髋关节文件:https://drive.google.com/drive/folders/1ym2Rz-mbPa5J5ReNGfeRcidLh6JJpWni?uspu003dsharing
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跳到你需要的部分:
00:00 简介
00:06 概述
00:30 参考文献
00:49 场景搭建
01:55 发射器准备
05:51 sin 函数
12:17模拟
13:29 速度(Trail SOP)
17:18 POP拖拽
21:18 fit01 函数
23:05 流行音乐
25:49 浮力
28:06 POP流体
35:55 碰撞
38:46 啮合
42:26 渲染准备
46:46 总结