流体2.0教程Applied Houdini Volumes I version 2.0 – Fundamentals
An update to my free popular “Applied Houdini – Dynamics I – Introduction to volume simulation and rendering” video tutorial lesson!
Become an expert VFX artist with Applied Houdini at : http://www.appliedhoudini.com
In Volumes I, we will jump right in and tackle a simulation of a vaporizing pig’s head. We start with simulation fundamentals such as generating initial volumes as well as what exactly vectors, and voxels, and volumes are. From there we set up a basic simulation, cache it, and render it. Tips and tricks including optimal UI organization and a simple workflow setup will also be discussed.
Applied Houdini is a production quality oriented series created by Steven Knipping (https://www.imdb.com/name/nm3725241/), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Last Jedi, Avengers: Infinity War, Rogue One: A Star Wars Story). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
我的免费流行“应用Houdini – 动态I – 音量模拟和渲染简介”视频教程课程的更新!与Applied Houdini一起成为VFX的专业艺术家:http://www.appliedhoudini.com
在第一卷中,我们将直接进入并解决汽化猪头的模拟问题。我们从模拟基础开始,例如生成初始体积以及精确的矢量,体素和体积。从那里我们设置了一个基本模拟,缓存它并渲染它。还将讨论提示和技巧,包括最佳UI组织和简单的工作流程设置。
Applied Houdini是由Steven Knipping(https://www.imdb.com/name/nm3725241/)创建的以生产质量为导向的系列,目前是Lucasfilm工业光魔的高级刚体毁坏/ FX技术总监(星球大战:The最后的绝地,复仇者联盟:无限战争,流氓一:星球大战的故事)。从经过生产验证的工作流程中受益,同时深入解释为什么事情以他们的方式运作。最重要的是 – 每个视频都充斥着实际的信息和脚注,而不是无偿的谈话和死亡空间!