PDG与游戏研发 | 第1节PDG for Indie Gamedev | Section 1
Welcome to Introduction to PDG for Indie Game Developers. In this tutorial series we are going to walk through the entire process of using Side FX’s latest addition to Houdini, TOP’s and PDG! This technology allows us to build large scale environments much faster than before and the best thing is we can do it all inside of the Houdini Engine for Unity. Throughout this course you will learn how to set up a basic TOP network, how to begin to build a Procedural Level Creation system, and how to scatter massive amount of foliage onto your levels. We will even take a look at how to produce Areas and Roads for our level. By the end of this course you will have the beginning of a complete Procedural Level creation system and the foundational knowledge needed to become successful with PDG, TOP’s, and the Houdini Engine for Unity!This lesson is part of a larger collection of tutorials which you can access here along with project files:
欢迎来到独立游戏开发者的PDG简介。在本系列教程中,我们将介绍使用Side FX最新添加到Houdini,TOP和PDG的整个过程!这项技术使我们能够比以前更快地构建大规模环境,最好的是我们可以在Houdini Engine for Unity中完成所有这些工作。在本课程中,您将学习如何建立基本的TOP网络,如何开始构建程序级别创建系统,以及如何将大量树叶分散到您的关卡中。我们甚至会研究如何为我们的水平生产区域和道路。在本课程结束时,您将拥有一个完整的程序级创建系统的开始,以及使用PDG,TOP和Houdini Engine for Unity成功所需的基础知识!本课程是您收集大量教程的一部分可以在这里访问项目文件:
Before we dive into the details of the course let’s take a quick look at what we are going to build throughout this course.