程序化生成管道 – 第4部分Procedural Generated Pipe – Part 4: Cleaning up the Interface
In this 4th part of our Pipegenerator series, we’ll be cleaning up our parameters, setting up some material presents with Unreal and have the options to switch out flanges for corner pieces.
For the free scenefile go to our site: https://dokaitutorials.com/procedural-generated-pipe-4/
Patreon: patreon.com/dokai
在我们的Pipegenerator系列的第4部分中,我们将清理我们的参数,使用Unreal设置一些材料,并可以选择切换角件的法兰。有关免费的scenefile,请访问我们的网站:https://dokaitutorials.com/procedural-generated-pipe-4/
Patreon:patreon.com/dokai