粒子节点网络第1部分Houdini Tutorial – Into Pop Net Part 1
Hi everyone and welcome to our second tutorial: into the pop net world part one.
I have decided to split this tutorial into different parts to keep things simple.
I want to share with you how I got into PopNet coming from Processing and X-Particles in Cinema4D. Instead of doing another popnet tutorial like fireworks or falling particles, I want to show you something different like recreating my Energy Flow project that I have done in Processing.
In this first part, we are going to understand the basic principles of programming and learn how to add and edit a simple noise force to our particles. Then we are going to generate trails to create these organic flows.
Feel free to play with it and don’t forget to share with us your results!
If you like this video don’t forget to hit the subscribe button and check our patreon page! With your support we can keep doing these tutorials to help the community.
Hope you enjoy this video and see you next week!
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大家好,欢迎来到我们的第二个教程:进入流行网世界的第一部分。我决定将本教程分成不同的部分以简化操作。
我想与大家分享我是如何从Cinema4D中的Processing和X-Particles进入PopNet的。我想向你展示一些不同的东西,比如重新创建我在Processing中完成的Energy Flow项目,而不是像烟花或下落粒子这样做另一个popnet教程。
在第一部分中,我们将了解编程的基本原理,并学习如何为粒子添加和编辑简单的噪声力。然后我们将生成创建这些有机流的路径。
随意玩它,不要忘记与我们分享您的结果!
如果您喜欢这个视频,请不要忘记点击订阅按钮并查看我们的patreon页面!在您的支持下,我们可以继续这些教程来帮助社区。
希望你喜欢这个视频,下周见!