贴图和遮罩图的烘焙Baking Texture & Masking Maps at Lightspeed! | Paul Ambrosiussen | LAHUG
SideFX Game Technical Artist, Paul Ambrosiussen, provides insights into how the Maps Baker replicates the functionality of the bake_texture node using nothing but VEX – all from inside COPs (which will be order of magnitudes faster than the go-to solution!). Waiting for renders massively slows down iteration times, which is one of the primary reasons the tool was built: fast, high-quality map baking.
谷歌翻译:SideFX游戏技术艺术家Paul Ambrosiussen提供了有关Maps Baker如何使用VEX复制bake_texture节点功能的见解 – 所有这些都来自COP内部(这将比解决方案的速度快一些!)。等待渲染大大减慢了迭代次数,这是该工具构建的主要原因之一:快速,高质量的地图烘焙。