游戏中的植物、植被制作教程CGMA – Vegetation & Plants for Games

游戏中的植物、植被制作教程CGMA – Vegetation & Plants for Games

Duration 6 weeks Project Files Included MP4

Info:

During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals. I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece. We will discuss colors, composition and shape language in order to form a cohesive look. This will serve as a valuable learning exercise which can then translate directly to modern studios. At the end of the class, students will have a final piece which can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.Zbrush, Substance, Maya, Unreal development kitWeek 1 | Introduction / Reference Gathering
Week 2 | Creating Your Base Toolkit of Rocks and Trees
Week 3 | Creating a Canopy and More Supplementary Details for the Scene
Week 4 | Substance and Zbrush
Week 5 | Create a Point of Interest to Compose Your Scene Around and Tell a Story
Week 6 | Finalize the Scene
谷歌翻译:
信息:

在本课程中,学生将为游戏创造一个环境,重点关注植被和植物。在为期6周的过程中,我们将继续创建植物,树木,岩石和一些混合纹理,将它们导入虚幻开发工具包并构成最终的点亮场景。我们将使用各种工具,包括:Maya,Zbrush,Substance和Unreal Development Kit来实现我们的目标。我将提供我自己的例子,帮助学生缩小他们的风格,专注于有助于创造更强大的最终作品的具体细节。我们将讨论颜色,构图和形状语言,以形成一个有凝聚力的外观。这将作为一种有价值的学习练习,然后可以直接转换为现代工作室。在课程结束时,学生将获得最终作品,可以用于他们的作品集和知识,作为他们在游戏中的职业生涯的良好基础.Zbrush,Substance,Maya,Unreal development kitWeek 1 |介绍/参考收集
第2周|创建岩石和树木的基础工具包
第3周|为场景创建Canopy和更多补充细节
第4周|物质和Zbrush
第5周|创建一个兴趣点来构建你的场景并讲故事
第6周|完成场景