Arnold渲染藤蔓生长 | 以及如何控制它们HtoA 501 | Primvars in Arnold | and how to control them
Presenting an advanced Houdini tutorial where I am showing how to create growing geometry and export Primvars for your shading network.
Presenting different techniques on how to read and apply the data generated from houdini to control the shader and create great results.
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谷歌翻译:
介绍一个高级的Houdini教程,我将展示如何为着色网络创建增长的几何体并导出Primvars。
介绍如何读取和应用houdini生成的数据以控制着色器并创建出色效果的不同技术。
Support me on Patreon: https://www.patreon.com/arvidschneider
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https://twitter.com/arvidurs
https://www.udemy.com/u/arvidschneider/
https://www.facebook.com/schneiar
http://instagram.com/arvidschneider