游戏贴图材质大师课CGMA – Texturing and Shading for Games
Duration Project Files Included MP4
Info:
Weeks 1 to 4 onlyThe objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high level concepts of material creation, such as what makes a good material and how to create modular materials; modularity saves time and makes materials easier to edit, iterate, and optimize. Once finished, students will be able to take the skills they’ve learned and apply them knowledge of UE4 concepts, shader functions, and math to other materials not covered in the course. By the end of the course, students will have made these master materials (which they can then carry on to use for mostly all future scenarios when creating scenes in Unreal or other node-based editors): prop material, layered material, refraction material, wind material, hologram material, terrain and architectural material, mesh decal material, and foliage material.Week 1 | Material Basics
Week 2 | Advanced Materials, Part I
Week 3 | Advanced Materials, Part II
Week 4 | Movement and Time
谷歌翻译:
信息:
仅限第1周到第4周本课程的目的是教学生如何在虚幻引擎4中为视频游戏创建材料和纹理。学生还将学习材料创建的高级概念,例如什么是好材料以及如何创建模块材料;模块化节省了时间,使材料更易于编辑,迭代和优化。完成后,学生将能够学习他们所学到的技能,并将他们的UE4概念,着色器功能和数学知识应用于课程中未涉及的其他材料。在课程结束时,学生将制作这些主要材料(在Unreal或其他基于节点的编辑器中创建场景时,他们可以继续使用这些材料进行大多数未来场景):prop材料,分层材料,折射材料,风材料,全息材料,地形和建筑材料,网格贴花材料和树叶材料。周1 |物质基础
第2周|高级材料,第一部分
第3周|先进材料,第二部分
第4周|运动和时间