使用Houdini制作山林云雾The Gnomon Workshop – Creating Volumetric Effects with Houdini
Duration 3h 9m Project Files Included MP4
Info:
In this introduction to creating volumetric effects in Houdini, Senior VFX Artist Robby Branham covers the principles of creating volumes using techniques including VDBs, metaballs, and Houdini’s Cloud FX Shelf tools. The workshop details an essential setup for creating clouds, which is then used as a template to create a large VDB library — useful for all general-purpose 3D environments.
This comprehensive, 12-chapter workshop covers the creation of both static and animated volume systems for convincing, industry-standard cloud, fog, haze, and smoke effects. Robby’s fast and efficient methods using both geometry and SOPs workflows give ultimate control when creating key volumetric shapes, and his techniques for adding micro details with Volume VOPs can be used extensively when creating a variety of environmental volumes.
The creation of the cover artwork is also explained, from the terrain layout and application of atmospheric elements, through to the lighting, rendering, and final composite. Rendering setups for both Mantra and Redshift are discussed, plus the workflow for exporting volumetrics from Houdini to Maya. Robby’s VDB library of static cloud, haze, fog, and mist volumes can also be downloaded with this workshop, along with the Houdini files
谷歌翻译:
信息:
在Houdini中创建体积效果的介绍中,高级VFX艺术家Robby Branham介绍了使用VDB,metaball和Houdini的Cloud FX Shelf工具等技术创建卷的原则。研讨会详细介绍了创建云的基本设置,然后将其用作创建大型VDB库的模板 – 适用于所有通用3D环境。
这个全面的12章研讨会涵盖静态和动画音量系统的创建,以确保令人信服的行业标准云,雾,雾和烟雾效果。 Robby使用几何和SOP工作流程的快速有效方法可在创建关键体积形状时提供最终控制,并且在创建各种环境体积时,可以广泛使用他在体积VOP中添加微观细节的技术。
从大气元素的地形布局和应用到照明,渲染和最终复合,还解释了封面图稿的创建。讨论了Mantra和Redshift的渲染设置,以及从Houdini向Maya导出体积的工作流程。 Robby的VDB静态云,雾霾,雾和雾量库也可以通过此研讨会与Houdini文件一起下载