游戏人物贴图大师教程CGMA – Character Texturing for Games in Substance
CGMA – Character Texturing for Games in Substance
This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.
Week 1 | Painter Basics
Week 2 | PBR Fundamentals and Texturing
Week 3 | Texturing Cloths and Baking a face for texturing
Week 4 | Texturing a Face in Painter
Week 5 | Finishing the Face Textures
Week 6 | Presenting the Assets in Engine
谷歌翻译:
本课将介绍如何使用Substance painter作为纹理游戏角色的工具。我们将讨论如何对角色进行UV处理,在物质内烘焙所需的地图以及设置场景的良好实践。我们还将讨论如何为角色的脸部和身体(所有必需的网格物体)纹理道具,布料和皮肤。到本课程结束时,学生将在他们选择的引擎内展示他们的纹理资产。本课程是关于使用Substance Painter的学习技巧,学生可以在以后申请他们自己的项目。
第1周|画家基础知识
第2周| PBR基础和纹理
第3周|纹理布料和烘烤面纹理
第4周|在画家中纹理一张脸
第5周|完成脸部纹理
第6周|在发动机中展示资产