基于体积和COP的打湿贴图Create wet map based on volume and COP
Hi guys! This is my first tutor and it’s about how to use volume and COP in houdini to generate wet map!
Compare to a point level based solver, it is much faster and has a better result. Since we can output the texture, it will be also very useful for game artist and compositor.
If you like this tutor and want to learn how to apply this workflow to objects with UDIM tile, you can click this link here and purchase the hipfile I created for you.
gum.co/yHyXp
Thanks for watching!
谷歌翻译:嗨,大家好!这是我的第一个导师它是关于如何使用量和COP霍迪尼产生湿地图!
相比较而言,点水平基于求解,这是更快,具有更好的结果。因为我们可以输出质感,这也将是游戏艺术家和合成是非常有用的。
如果你喜欢这个老师,并希望了解如何此工作流程适用于具有UDIM瓦的对象,你可以在这里点击这个链接并购买我为您创建的hipfile。
gum.co/yHyXp
感谢您的收看!
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