基于材质的破碎系统SIGGRAPH 亚洲2018(东京)Material-Based Dynamics | Rob Stauffer | SIGGRAPH Asia 2018 (Tokyo)
Rob walk through the new Houdini 17 material-based dest…
Rob walk through the new Houdini 17 material-based dest…
Published on Dec 10, 2018 Video Copyright by: Fabricio …
In this tutorial I go over a simple method for looping …
Position Based Dynamic effects are quite popular today …
Mesh projection on another mesh and containing it. 物体表面…
Hey, surprise! Just having fun with attrib from map for…
Published on Jan 27, 2018 In this tutorial, you will le…
Watch us being cranky / enthusiastic about dynamics sys…
Published on Oct 16, 2018 For all you Marvel fans out t…
A Houdini smoke sim setup with parameters for radius, s…
The shader setup in Redshift 使用Redshift渲染的海洋材质 视频下载 工程下…
The shader setup in Octane 使用OC渲染的海洋材质 视频下载 工程下载
The basic scene setup. 视频下载
A tutorial on how to create a procedural boxy mineral i…
Published on Dec 2, 2018 Copyright and with very proud …